
Unity Developer with more than 10 years of hands-on experience (since 2016) specializing in C# development. Core expertise includes game development, augmented and virtual reality (AR/VR/XR) technologies for the media industry, as well as designing and implementing complex, high-performance user interfaces and real-time data processing/visualization systems.
Over 10 years of experience
Professional Experience
Primarily focused on Unity Development - full-cycle mobile games, AR/VR applications and complex high-performance interfaces with real-time data visualization.
Jan 2022 — Present
SensorEdge
Lead Unity Developer
Development and maintenance of a high-performance iOS application built with Unity that serves as the primary interface for out sports pressure-mapping systems used by elite athletes and coaches across sports such as golf, baseball, softball and others. The application captures and processes high-frequency data from foot and hand sensors (pressure distribution, ground reaction forces, center of pressure and grip force), synchronizes it with video, and computes key biomechanical metrics in real time. Responsibilities include designing flexible recording workflows, architecting responsive UI with Unity UI Toolkit, implementing interactive visualizations, and ensuring reliable data handling and optimized performance on iPhone and iPad.

Mar 2022 — Jan 2023
Grand Mobile
Unity UI Developer
Development of a modern mobile UI for GTA RP in Unity Engine using Unity UI, creating responsive phone-style menus, HUD, smartphone interface, inventory, chat, maps, vehicle controls and roleplay panels, all optimized for touch interaction on phones and tablets.

Feb 2021 — Nov 2021
TWO B SOFT
Unity Developer
Development of mobile games from scratch in Unity Engine, including a collectible card game (CCG) and a Tamagotchi-style virtual teenager simulator, handling the full development cycle: game design, core mechanics, UI/UX, animations, monetization, and optimization for iOS and Android. Also responsible for managing other mobile projects as project lead, overseeing game design, team coordination, project scopes, roadmaps, and ensuring timely, high-quality delivery.

Sep 2020 — Nov 2020
Earworm Studio
Unity Developer
Full-cycle development of a match-3 puzzle game in Unity, starting from a ready-made template with new gameplay elements (boosters, obstacles, special tiles), custom mechanics (advanced combos, power-ups, limited-time events), multiple level designs, polished UI/UX, monetization systems, and mobile optimizations.

Apr 2020 — Oct 2020
Magic Quick
Unity AR Developer
Development of interactive 3D educational game modules for large-scale AR projects using Unity and ARFoundation.
Over 10 years of experience
Skills
- Unity Engine & C#: since 2016
- Unity UI Toolkit / uGUI: complex, high-performance interfaces & custom controls
- AR/VR/XR Development: AR Foundation (ARKit / ARCore)
- 3D Mathematics, Linear Algebra, Unity Physics, Quaternions, Vector operations
- Real-time high-frequency data processing, mathematical modeling, advanced visualization
- Performance optimization
- Understanding the basic principles and patterns of programming
- Unity Engine
- GitHub
- Figma
- JetBrains Rider
- Unity Development
- Game Design
- Project Management
- Languages: Russian (Native), English (Intermediate)
- Fast learning in practice
- Experience in writing design and technical documentation
- Understanding all stages of development
- Responsibility, literacy, attentiveness
Projects Showcase
Here are listed all the projects that were developed by me personally (Goryned) and as part of the studios (Freelance).
Articles by Egor Tomashin
Various articles, certificates and interviews
Bachelor with honors
Education
Completed Bachelor's degree
2018 — 2022
Moscow Polytechnic University
Bachelor's Degree in AR/VR development
Moscow, Russia

















![[RU] Diploma with honors – Information systems and Technologies – Moscow Polytechnic University](https://goryned.com/wp-content/uploads/2023/05/Диплом-2022-622x400.png)



